20
Mar

Blitzkrieg 2: Review

The second part of one of the best domestic games about the Second World War, no, probably one of the best strategies of the whole world about WWII, finally saw the light. And this project was born just during – “”In the rear of the enemy 2“Has not yet come out, but in”Codename Panzers: Phase Two»Already managed to play enough. A kind of lull before the battle. I will run a little ahead and say that Blitzkrieg 2 – This is an independent and full game developed on his own engine, this is not an attempt to get hold of a promoted brand, this is a really small hit, which, I think, will be remembered for a long time.

Blitzkrieg, As I said earlier, tells about the events of the Second World War, but unlike the same Codename Panzers, based on historical facts. So, for example, we will see all the “hot” points of battles here, and before loading we read the briefing and one of the hundreds of famous statements of commanders and historians, as it was in Call of Duty. Cute.
In addition to “quick battles” and the playing regime on the network, there is a voluminous singlepler part, including three subsections – a campaign for the Germans, for the United States, or, as they are called – allies, and, accordingly, for the USSR. Maybe hardcore gamers will seem enough, but by the time they are almost the game, Nival release an addition, do not hesitate.
All missions are balanced and ready for use, so to speak. The design of cards does not cause complaints, everything is in its place. It is immediately obvious that they were not made hastily. Each trifle, each bush has been worked out with special care and is where he should be located. Believe me, I haven’t seen this yet! It is immediately clear that these years are the guys from Nival They did not sit back, but worked until the seventh sweat.

The engine, by the way, they also made themselves. Of course, our domestic development does not exceed analogue world technologies, but it is clearly not lower than them. Now everything is done in full 3D, the possibility of scaling, rotation of the camera appeared. Before the output of the project, I thought that the new Blitzkrieg does not boast of excellent detail, as is the case with other strategies. Recall at least the transition Stronghold In the world 3D. I feel, someone already went goosebumps … But no, this did not happen with the “ours”. At first, I was even surprised, having loaded the mission, the cows graze, the dog runs, the linen is swinging, the trees bow their tops to the left and right … Beauties, and only! And most importantly, the detailing of objects is amazing, on a tree you can see leaves, blades on the ground. Each house does not look like another, but they are made not on the principle of “a rectangle painted in three colors”, but are carefully worked out. I tried to bring it closer, turned the camera. Fine, everything works and without any glitches.

Here is a list of minuses, if you can calculate them significant, which I managed to find: 1. Small scaling distance. T.e. We can’t look at everything from space, and see the color of the laces on the boot of the soldier too. 2. In some places weak special effects. For example, dust emanating from under the caterpillars of the tank does not look impressive, and some explosions are faded. But these are exceptions. I remember that I bombed the railway station in the same mission, so I did it there that it was neither an excavator to bury, nor a shovel to fall asleep. And the explosions received simply excited my mind! Indeed, I rinsed for a while, and only shouting wildly, shouting: “Still, still heat! More explosions!”

After juicy stories about the graph, we sharply switch to an equally important component – sound. And the sound here, frankly, is good. And no matter what they say there, they say, our country is not able to make high -quality games, I do not believe it. I do not believe the point, fat and. Turning on the 3D sound option, I seemed to plunge into a real war (system 5.1 makes itself felt!). Noise, whistle, rumble, screams of people – everything mixed up in my head. Adrenaline burst into the bloodstream, the arm began to get faster in the arm, I was not in delight. I wanted to scream and cry. And the music, what a wondrous music pouring from the columns! This is not just a beautiful background addition, it is an independent part, without which Blitzkrieg would lose the enviable part of the charm. During the hot battle, the strong music prompted to great actions and heroic deeds played, and during the lull, rare and beautiful, it streamed calm, as if giving a rest not only to your ears, but also to your soldiers a melody.
It is worth saying a few words about the voices. Actors are carefully selected, each nation speaks their native language. Here is just listening to 126 times the same phrase annoying. Still, it was possible to record a dozen more original exclamations.

Today, the second Blitzkrieg, Like the original, simple in management and assimilation. Even I, not a special lover of battles NevadaWin Casino bonus and battles in real time, managed to understand all the basics of games in less than half an hour. The only thing that I have not really remembered yet was the hot keys, which, incidentally, are very conveniently placed and getting used to them is a trifle business.
Everything is visual on the control panel – this is a mini card, but here is the information about Junu, here is the command window. Moreover, in addition to a mini card, all panels can be hidden, thereby increasing the observed space for yourself.
And in such a huge barrel of sweets, I managed to find one little bitterness, without which this kind is much easier to play in games. We are talking about combining many units on the field. No, there are no restrictions on the number of highlighted creatures (as it was in the old Warcraft II), everything is much more serious here. Imagine that your attack choked, and the scattered army scattered on the map. You rush about to unite it in order to at least spit the enemy in the end in the face, but nothing comes of it! The fact is that when seized by a net of units, the screen cannot move, it turns out that all objects that are not included in one screen will not be allocated. It turns out that in order to gather the army in a heap, we have to separately allocate each detachment and “drag” it to a certain collection point. Yes, the same cannot be done on a mini-card, I have already tried it.

Final comments:
Excellent strategy from domestic Igrodel. If it seems to you that nothing worth it has come out since time Warcraft, then I hasten to dissuade you – this game will turn your beliefs upside down. Everything is brilliant, as they say, just. Buy all patriots without fail.

– Well -thought -out campaigns from which it is hard to tear. Sometimes only annoying some little things related to the movement of troops.
– Well -detailed area full of 3D engine. Only weak animation, but small characters, failed.
– Great music, worked out sounds of shots, explosions. There are only annoying phrases in the minuses.
– You can go through one mission one hundred and one way. There is a built -in campaign editor. But still, after the full passage of the game, it is unlikely that you want to return to it.